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Robert Santiago
RIT Game Developer
I'm Robert Santiago, a video game developer from the Rochester Institute of Technology and Creative Director of Hypostatic Studios. I primarily focus on Level Design, Gameplay Programming, Narrative Design, and Audio Production. My progressive design philosophy is set on expanding the boundaries of the technical artform of video games. I have an interest in all of the many diverse areas of game development, from programming to music production, and I try to be involved in as many areas as possible. Below are some of the projects I've completed over the past 7 years, using programs such as Unreal Engine 4, Unity, and Autodesk Maya.
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Work Gallery
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Past Projects
[8128]:(A Perfect Year) - Unreal Engine 4 RPG : Gameplay Programming + Level Design
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Grotto - Unity 3D Action-Adventure Puzzle Game : Gameplay Programming + Level Design
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Maggie's Mirror - C# 2D Puzzle Game : C# Gameplay Programmer, Level Designer, XNA Map Editor
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Evil Odyssey - Unity Rail-Shooter : C# Gameplay Programmer, Level Designer, 3D Artist
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"Think Outside The Self"
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[8128] : (A Perfect Year)
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